Tokanny Faith Foundation Tokanny Faith Foundation Learning Hub
Unit 7 · Lesson 3

Build a simple game

Plan a catch game, then build it in Scratch with movement, falling objects, a score variable and your own ideas.

1:59 videoSave video (2.2 MB) Captions are on

Key points

  • {'Plan your game first': 'the goal, the sprites, the controls and the score.'}
  • "change x by" moves a sprite left or right; "change y by" moves it up or down.
  • A forever loop with an if block checks for key presses and collisions.
  • A variable is a named box that stores a value, like the score.

Try it: Build your catch game

Build the game on a computer or tablet at scratch.mit.edu.

Check your understanding